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FPL chips explained, 2026/27

Four chips, two of each, one per gameweek. What each one does, the deadlines that catch people out, and when the odds say to play it.

The rules

  • 1There are four chips: Wildcard, Free Hit, Bench Boost and Triple Captain.
  • 2You get two of each in 2026/27: one set for Gameweek 1 to 19 and a second set from Gameweek 20 to 38. A first-half chip you have not played by the GW19 deadline is gone; the second set arrives whether you used the first or not.
  • 3The Wildcard and the Free Hit cannot be played in Gameweek 1; the Bench Boost and Triple Captain can.
  • 4Only one chip can be active in a gameweek. You cannot, say, Wildcard and Bench Boost in the same week.
  • 5Bench Boost and Triple Captain can be cancelled any time before the deadline. A Wildcard or a Free Hit is locked once you confirm the transfers made with it.
  • 6Playing a Wildcard or a Free Hit does not cost you the free transfers you have saved; you keep them for the following gameweek. You can save up to five.

When to play each one

The short version

Wildcard when your squad needs rebuilding or just before a run of kind fixtures; Free Hit in a blank gameweek, when several of your players have no match; Bench Boost and Triple Captain in a double gameweek, when players have two matches. Everything else is detail.

Why doubles and blanks decide it

A chip is worth most where the points are. In a double gameweek a player can score twice, so a Triple Captain on him or a Bench Boost over a bench that all play twice is worth roughly twice a normal week. In a blank gameweek several of your players score nothing, which is exactly when a Free Hit fields eleven who do. The double-gameweeks page lists every one as FPL confirms it.

Do not sit on the first set

The first Wildcard, Free Hit, Bench Boost and Triple Captain all expire at the GW19 deadline. Big doubles usually come in the second half, so the first-half chips are for repairs and good single weeks, not for a perfect moment that may never arrive.

The mistakes to avoid

  • Waiting for a double that never comes and losing the first-half chip at GW19.
  • Playing the Free Hit in a normal week to chase one good fixture: it hands the squad back afterwards, so the gain is one week only.
  • Bench Boosting a bench that does not start. The chip multiplies nothing.
  • Wildcarding right before an international break and then watching injuries arrive during it.

Questions

01When do FPL chips reset?

In Gameweek 20 of 2026/27. The first set of Wildcard, Free Hit, Bench Boost and Triple Captain must be played by the Gameweek 19 deadline (the Wildcard and Free Hit from Gameweek 2); a second set of all four arrives in Gameweek 20 and lasts to the end of the season.

02How many chips do you get in FPL 2026/27?

Eight: two Wildcards, two Free Hits, two Bench Boosts and two Triple Captains. One of each can be used between Gameweek 1 and the Gameweek 19 deadline (the Wildcard and Free Hit from Gameweek 2), and one of each from Gameweek 20 to the end of the season.

03Can you use two chips in one gameweek?

No. One chip per gameweek. A Wildcard in Gameweek 12 means no Bench Boost or Triple Captain that week.

04Do unused chips carry over?

Not across the halves. A first-set chip not played by the Gameweek 19 deadline is lost. Within a half, you can play it in any gameweek you like.

05Which chip is worth the most?

In a good double gameweek, the Bench Boost and the Triple Captain are each worth roughly twice a normal week. Over a season the Wildcard tends to add the most, because it fixes a whole squad rather than one week. The chip planner shows the number for your own team.